[DL13] Tinkertime

Session 3: “Tinker Time: Building with Virtual Blocks”

Architect:
Syed Shayaan Haider - Markhor3D


Learning Objectives

In this session, the students will:

  • Experience TinkerCad: Begin exploring TinkerCad by placing basic shapes into the workspace.
  • Manipulate 3D Shapes Digitally: Learn to move, resize, and change the colors of shapes in a virtual environment.
  • Develop Fine Motor Skills: Improve hand-eye coordination through interacting with digital tools.
  • Encourage Creativity and Fun: Enjoy experimenting with shapes and colors in a playful, stress-free setting.
  • Build Confidence with Technology: Gain familiarity with using a computer or tablet for creative purposes.

Teaching Aids

Required Materials:

  • Computers or Tablets:
    • One per student or pair, with internet access.
    • Preferably touch-screen devices for easier interaction.
  • TinkerCad Accounts:
    • Set up a class account or individual accounts ahead of time.
    • Use the “Classroom” feature in TinkerCad for easy management.
  • Interactive Whiteboard or Projector:
    • For demonstrating TinkerCad to the whole class.
  • Visual Aids:
    • Slides showing key icons and functions in TinkerCad (e.g., shape menu, move tool, resize handles).

Structure and Lesson Plan (Total Time: 50 minutes)

1. Introduction and Review (5 minutes)

  • Greet the Students:

    • “Hello, everyone! Are you ready for more ‘Tinker Time’ fun today?”
  • Review Previous Sessions:

    • “We’ve learned about different 3D shapes like cubes, spheres, and cylinders. Today, we’ll play with these shapes on the computer!”
  • Introduce TinkerCad:

    • “TinkerCad is a special program that lets us build and play with shapes on the computer, just like building blocks!”

2. Setting Up TinkerCad (10 minutes)

  • Accessing TinkerCad:

    • Step 1: Guide students to open TinkerCad on their devices.

      • “Let’s all open the TinkerCad website together.”
    • Step 2: Log In:

      • Use pre-set class accounts or guide them through logging in.
      • “I’ll help you log in so we can start tinkering!” (refer to the TinkerCad teacher’s guide).
  • Demonstrating the Interface:

    • Use the Projector:

      • Show TinkerCad on the interactive whiteboard.
    • Key Areas to Highlight:

      • Shape Menu:
        • “Here are the shapes we can use. See the cube, cylinder, and sphere?”
      • Workplane:
        • “This blue grid is where we’ll place our shapes.”
      • Navigation Tools:
        • Simplify or skip complex navigation; focus on basic actions.
  • Simplify the Interface:

    • Encourage students to focus on adding shapes and basic manipulation.
    • “Today, we’ll just have fun putting shapes on the workplane and changing them!”

3. Hands-On Activity: Exploring Shapes in TinkerCad (25 minutes)

  • Distribute Devices:

    • Ensure each student or pair has a device ready with TinkerCad open.
  • Guided Exploration:

    • Adding Shapes:

      • “To add a shape, click or tap on the shape you like and drag it onto the blue grid.”

      • Demonstrate adding a cube.

    • Moving Shapes:

      • “To move a shape, click and drag it to where you want it.”
    • Resizing Shapes:

      • “To make a shape bigger or smaller, grab one of these little squares on the corners and drag it.”
    • Changing Colors:

      • “You can change the color of your shape by clicking on it and then choosing a new color here.”
    • Rotating Shapes (Optional):

      • If appropriate, show how to rotate a shape.
  • Encourage Free Play:

    • “Now it’s your turn! Try adding different shapes, moving them around, changing their sizes and colors. Have fun!”
  • Teacher and Assistant Support:

    • Move around the room to assist students.

    • Common Areas of Help:

      • Navigating the interface.

      • Adding and manipulating shapes.

      • Solving any technical issues.

  • Prompts to Inspire Creativity:

    • “What happens if you make the sphere really big?”

    • “Can you stack two shapes on top of each other?”

    • “Try changing the colors to make a rainbow of shapes!”

  • Safety and Etiquette Reminders:

    • “Be gentle with the devices.”

    • “Ask for help if you’re unsure what to do.”


4. Sharing and Celebration (7 minutes)

  • Group Sharing:

    • “Who would like to show us their colorful shapes?”
  • Display on Projector (Optional):

    • If possible, share some students’ screens on the main display.
  • Students Share Briefly:

    • “I made a big red cube and a tiny blue sphere!”

    • “Look, I changed the colors to make a pattern!”

  • Positive Feedback:

    • “Amazing job! I love how you used different sizes!”

    • “Your shapes look so bright and colorful!”


5. Conclusion and Recap (3 minutes)

  • Summarize the Session:

    • “Today, we had so much fun playing with shapes in TinkerCad!”
  • Reinforce Key Points:

    • “We learned how to add shapes, move them around, make them bigger or smaller, and change their colors.”
  • Express Excitement for Future Sessions:

    • “Next time, we’ll use these shapes to design our very own special treasure!”
  • Closing Encouragement:

    • “You all did a fantastic job! Keep thinking about the amazing things you can create!”

“Creativity is intelligence having fun.”
— Albert Einstein


Additional Notes for the Teacher

  1. Guide to TinkerCad (link to separate document)
  • Preparation:
    • TinkerCad Accounts:

      • Set up a teacher account and create a classroom environment in TinkerCad.
      • Add students to the class to manage access easily.
      • Refer to TinkerCad guide
    • Device Readiness:

      • Ensure all devices are connected to the internet and can run TinkerCad smoothly.

      • Bookmark the TinkerCad website for easy access.

    • Simplify TinkerCad Interface:

      • Familiarize yourself with the basic functions to guide students effectively.

Key Vocabulary

  • TinkerCad: A simple, online 3D design program where we can play with shapes.

  • Workplane: The blue grid area where we place and move our shapes.

  • Shape Menu: The area where we select different shapes to use.

  • Resize: To make a shape bigger or smaller.

  • Rotate (Optional): To turn a shape around a central point.

Next Session
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For suggestions, improvements, and corrections, feel free to reach out at shayaanhaider@gmail.com


  • Amazing for developing fine motor and digital fluency - the lesson thoughtfully combines digital manipulation when it says “grab one of these little squares on the corners and drag it” which builds crucial mouse/touchscreen control.
  • Low-stakes exploration sets the tone well - evident in language like “Have fun!” and the absence of rigid outcomes for their creations.
  • Great scaffolding with the simplified interface focus - wise choice when it states “Today, we’ll just have fun putting shapes on the workplane and changing them!” rather than overwhelming students with all TinkerCAD features.

Good Scaffolding Technique. To strengthen this further, consider adding differentiated “shape missions” with varying complexity (e.g., “Create something with exactly 3 shapes” vs. “Make a character with at least 5 shapes”) to accommodate different ability levels.

If that’s high for this session level, consider taking the stacking prompt out to avoid confusion or a conceptual jump.

Consider a visual timer or checkpoint halfway through to ensure all students complete at least basic shape manipulation, as due to time constraints, many students might not be able to complete it entirely. What do you think?